A story driven space adventure videogame

An open world space adventure simulator with an epic plot

A fan made sequel of the legendary space sim from 2003 with upgraded visuals, new story and new mechanics

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Freelancer: The Nomad Legacy

A project full of ambition

The core of this project is a brand-new story campaign that offers a fresh perspective on Freelancer. This narrative introduces a host of new characters while striving to be a worthy continuation of the beloved classic. It also aims to expand the game’s mechanics and bring greater depth to its universe.

Engage in diverse missions, political intrigue, and covert operations. Explore incredible alien ruins, face the most dangerous threats, and — of course — save the world as a final result!

The universe of possibility

You'll explore a completely reimagined game world, filled with new secrets and surprises. Unlock hidden locations by hacking into derelict battleships and abandoned stations, mining ore from asteroids, harvesting gas from icy comets, rummaging through space debris clusters, and more.

Upgrade your ship in every way possible: swap out guns, shields, engines, and generators. Discover tons of equipment in shops, secret locations, or simply loot it from enemy ships.

A vast array of gear is available, varying not only between factions but also depending on your ship class! Choose your role: nimble fighter, heavy gunship, or freighter.

Freelancer at its absolute limit

Experience the most visually enhanced Freelancer ever—while feeling its original art style. We’ve crafted custom high-resolution textures to make the game stunning and crisp on any modern display.

The project brings the universe to life like never before. Ship wings dynamically extend and retract, station components move with purpose — every animation serves both immersion and gameplay.

Combat reaches new tactical depth with fully simulated ship segmentation. Target specific subsystems: disable a fighter’s engines, breach a cruiser’s armor plating, or cripple a gunboat’s weapons. An enhanced targeting interface lets players systematically dismantle even the most formidable opponents!

Intrigued?

Try the current alpha build! While some bugs and unfinished features remain, it's already in a highly playable state - meaning you can experience the ultimate Freelancer gameplay right now!

Download

Download the current version

Important! The project is still in development and constantly evolving. You can try an early version that already features the game world and missions, though some mechanics are still being refined. Note that missions 9-13 lack cutscenes isn't complete yet.

How to install the updatable alpha version

  1. Download the following file
  2. Extract the archive
  3. Launch the run.bat file
  4. Wait for project files to download
  5. Play!

Always launch the game via run.bat - this ensures you'll always get the latest updates!

WARNING! Highly recommended to install game on SSD to avoid stutters and freezes!

Slow download? Try the ModDB version

Important! This must be installed on top of a clean Freelancer installation. Hosted on ModDB servers for faster download, but currently can't auto-update as the project doesn't have its own launcher yet.

Download from ModDB

Roadmap

Current Development Status

This project has been a significant long-term endeavor, but we've now developed numerous specialized tools to accelerate progress. Only a few key tools remain to bring the project to completion - most notably, a system for rapid cutscene creation, which represents our most complex remaining challenge.

Upcoming Development Milestones

  1. Mission 9-13 cutscenes
  2. VFX polish and remaining asset integration
  3. Version 1.0 release
  4. Postgame/endgame systems

Endgame Vision

The current development phase has produced a robust toolkit capable of creating what I call "Skyrim-lancer" - a procedural quest system built on simple mechanics. Think of it as an endless version of Mission 13 from the Crossfire mod, but expanded across Sirius.

The goal: auto-generated faction missions that turn the sector into a living sandbox. Imagine Skyrim’s radiant quests meets Freelancer - lightweight but addictive, letting you grind for factions indefinitely.

During our latest development cycle, we've cut and reworked a massive amount of ideas - all designed to deliver that signature Freelancer content we all love. This includes cutscenes too, though executed as simple KCD2-style dialogue scenes without complex cinematography.

Will all these plans come to fruition?

I have a personal stake in seeing this project through to completion - especially that barebones Skyrim-style quest system I mentioned earlier. Can I actually pull it off? I believe so. The real question is how fast I can make it happen. If you want me to focus entirely on Freelancer and implement these ideas as quickly as possible, you can support the project via the links below.

Support

Contact

Learn more about the project or get in touch with the creator here:

YouTube moddb.com Discord the-starport.net Reddit VKontakte Elite-Games.ru